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Table Of Contents
Introduction:
The History of Computer Chess
Why Study Chess?
Why Is Playing Chess So Difficult?
How Computers Play Chess
The Basics
Improving The Search
Mini-max and Nega-max
Alpha-Beta Pruning
Aspiration Search
Transposition Table
Enhanced Transposition Cutoff
Iterative Deepening
Selective Extensions
Quiescence Searching
Principal Variation Search
Memory Enhanced Test
Killer Heuristic
History Heuristic
Null Move Heuristic
The Evaluation Function
Other Useful Techniques
Opening Books
Endgame Database
Deep Blue
How Does Deep Blue Think?
Deep Blue And Artificial Intelligence
Psychology As Intelligence
Chess Applications
Green Light
The Future For Computer Chess
Program Performance and Rating